16 Days of Globaloria
Wednesday, June 8, 2011
Day Next to Last
I do not have time in my schedule to continue on with Globaloria. I wish that I could, because I have many ideas for the future of my game. I would add all of my words and make the first level that I have worked on so far, an example level. I would try to make it to where a player could upload a word list and could play the game with words that they were studying in class or just words that they may have trouble with. I would also create a bonus level where players had a chance at the words that they got incorrect.
Day Fourteen
My game so far is just about exactly what I thought that It would be. I have my scenes done and I have the words to fall, or at least one of them, and you can click it and it disappears. What needs completed is the second word, the incorrect word, to fall and the score added and adjusted as to clicking on the correct or incorrect words.
Wednesday, June 1, 2011
Day Eleven
Drawing a scene is what we did today. Today I will discuss a new concept that I have discovered about my topic. This new concept is that of the difficulty of the English language. I found one site that I used in my research that discussed all of the rules of the English language and some of the very many words that break those rules. This just really made me understand how children could get to have so much difficulty with spelling and grammar. Even if the child learns all of the rules, there are so many words that break those rules the could still be lost. This source was really informative because it listed many of the commonly misspelled words and the rules that they broke.
Wednesday, May 25, 2011
Day Seven
This is a photo shot of a game that I find to be similar to mine. I like the way that it can help players with spelling using their own word bank. It is very easy and child friendly. I really want mine to be simple and user friendly, while still aiding in learning. I feel that this game accomplishes this. I think that this game answers both of the questions for the post! Until next time!
Tuesday, May 24, 2011
Day Six
Today we worked on imagining our games. I plan on my game appealing to ages seven to fourteen. Really I think that it is less of an age issue and more of an issue of who needs help. It may not appeal to a ten year old who is a great speller, but it may appeal to a struggling fourteen year old. It is designed to be functional in its purpose to teach, and to make it interesting as well.
My game will teach the player to spell. It is really more of an aid, than a teacher. It will offer practice,more than instruction.
My game will take place at a shooting range. First the player will be taken to the ammo locker to prepare. This will be an area that looks very similar to the walls and counters of a gun shop. Then the player goes outside to the skeet shooting range. This will be an outside area. Maybe in front of a barn with a set of deer horns on the outside. The bonus area will be just a simple outside area with two to three targets lined up in front of the player. I think that this setting will allow players to feel more comfortable, not like they are in a classroom. This should allow the player to concentrate in a less pressured environment.
There are a few different ways that my game teaches about the topic. Through visual learning, comparison, and spelling. In the first section the player chooses the correct word. In the second part they choose the correct letters to spell the words.
It think that a the environment created by my game allows the player to feel more comfortable. This allows them to learn pressure free and have fun doing it. A simple quiz is not entertaining and will feel more like homework to the player.
My game will teach the player to spell. It is really more of an aid, than a teacher. It will offer practice,more than instruction.
My game will take place at a shooting range. First the player will be taken to the ammo locker to prepare. This will be an area that looks very similar to the walls and counters of a gun shop. Then the player goes outside to the skeet shooting range. This will be an outside area. Maybe in front of a barn with a set of deer horns on the outside. The bonus area will be just a simple outside area with two to three targets lined up in front of the player. I think that this setting will allow players to feel more comfortable, not like they are in a classroom. This should allow the player to concentrate in a less pressured environment.
There are a few different ways that my game teaches about the topic. Through visual learning, comparison, and spelling. In the first section the player chooses the correct word. In the second part they choose the correct letters to spell the words.
It think that a the environment created by my game allows the player to feel more comfortable. This allows them to learn pressure free and have fun doing it. A simple quiz is not entertaining and will feel more like homework to the player.
Day Five
Today I completed the mini game. There were parts of the assignment that were more difficult than others, but they were not too bad. The issue that kept giving me trouble was that I felt that the wiki did not explain when you needed to take a step, such as the key directions, and repeat, but only change one part. We worked through that though. The best part of this project was the experience. I got to work with code and gain a better understanding of how it works. I also enjoyed the experience of beginning to work in flash. It was an enjoyable experience over all.
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