Tuesday, May 24, 2011

Day Six

Today we worked on imagining our games.  I plan on my game appealing to ages seven to fourteen.  Really I think that it is less of an age issue and more of an issue of who needs help.  It may not appeal to a ten year old who is a great speller, but it may appeal to a struggling fourteen year old.  It is designed to be functional in its purpose to teach, and to make it interesting as well. 

My game will teach the player to spell.  It is really more of an aid, than a teacher.  It will offer practice,more than instruction.

My game will take place at a shooting range.  First the player will be taken to the ammo locker to prepare.  This will be an area that looks very similar to the walls and counters of a gun shop.  Then the player goes outside to the skeet shooting range.  This will be an outside area.  Maybe in front of a barn with a set of deer horns on the outside.  The bonus area will be just a simple outside area with two to three targets lined up in front of the player.  I think that this setting will allow players to feel more comfortable, not like they are in a classroom.  This should allow the player to concentrate in a less pressured environment.

There are a few different ways that my game teaches about the topic.  Through visual learning, comparison, and spelling.  In the first section the player chooses the correct word.  In the second part they choose the correct letters to spell the words.

It think that a the environment created by my game allows the player to feel more comfortable.  This allows them to learn pressure free and have fun doing it.  A simple quiz is not entertaining and will feel more like homework to the player.

No comments:

Post a Comment